![metal gear solid v the phantom pain cover metal gear solid v the phantom pain cover](https://www.otakutale.com/wp-content/uploads/2014/06/Metal-Gear-Solid-V-The-Phantom-Pain-Visual-01.jpg)
- #METAL GEAR SOLID V THE PHANTOM PAIN COVER UPDATE#
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Yes, okay, it’s a bit fiddly moving Snake at times, but this is hardly a game for which you require a gamepad. Tim: But, as with Ground Zeroes, it honestly controls just fine on mouse and keyboard. You can change the crouch key to Z, if you want to, but that also means you’ll have to hold down Z to go prone. Some actions remain bound to other actions as an example, C is crouch, while holding down C makes you go prone. This is where you can actually redefine your keys… or, well, most of them. Although I’m possibly being misleading.įinally, tucked away at the very bottom of the Options menu, is Key Assignments. It also lets you choose if you want your horse to be radio-controlled, and no, I’m not making that up. “Control Settings” has a bunch of little specific toggles and options, like whether you want the game to remember your aiming viewpoint when you switch between moving and aiming, or if it should always reset to the default. “Set Control Type” lets you choose whether your gamepad is using FPS-style or old MGS-style controls, or whatever. This is a place where Metal Gear Solid V has pretty much copied Ground Zeroes, both in the controls themselves, and because the subset of menus is a little confusing. We probably should discuss the controls, though. And with those settings the menu looks all neat, and parallel, and stuff! Tim: I probably could’ve just said “I put pretty much everything up as high as I could”, but I wanted to show some proof.
![metal gear solid v the phantom pain cover metal gear solid v the phantom pain cover](https://coverproject.sfo2.cdn.digitaloceanspaces.com/playstation_4/ps4_metalgearsolidvthephantompain_thumb.jpg)
We’ll start with my graphics settings first, but with a disclaimer that I might’ve fiddled with a few minor things (Motion Blur, Depth of Field, and other “quality of life” stuff that some people like and some don’t) since taking this screenshot. Tim, would you like to talk about control options, or is it time to mention chicken hats? Oh, and maybe show what graphics settings you were using too. So those are your lovely and capable graphics options. From what I understand, and from what Nvidia have found in their own performance piece, the Effects and Post-Processing settings are the most demanding, with Shadows being the third candidate for turning down if you need to squeeze out a few more FPS. I’ve not tested the 4K resolution support myself, but reading around suggests that it is indeed present.Īnyway, yes, lots of things to change, lots of potential scaling. Metal Gear Solid V is capped at 60fps, possibly for physics-related reasons. The Frame Rate option allows you to lock to 30fps if you really want (or need) to, whereas Auto keeps it aiming for 60. I believe it’s referring to events like fog, dust storm effects, explosions.
![metal gear solid v the phantom pain cover metal gear solid v the phantom pain cover](http://vgboxart.com/boxes/PS4/72879-metal-gear-solid-v-the-phantom-pain.png)
‘Effects’ is also frustratingly vague as a description. Others, like Effects and Post-Processing have Low, High and Extra High. The majority of settings here (Textures, Shadows and the like) have Low, Medium, High and Extra High as their options. Motion Blur can be switched off too – something I always appreciate.
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Plus some new ones like Depth of Field (which couldn’t be removed in Ground Zeroes).
#METAL GEAR SOLID V THE PHANTOM PAIN COVER PC#
Peter: As with Ground Zeroes’ PC port, there are quite a few things to mess about with. You can click to make it larger if you fancy. Peter: Let’s do just that! Here are the main graphics options, also showing the settings I was using. Peter, shall we discuss the tweakables? That always seems like a good place to start. There are a couple of issues with it (somewhat inevitably), but for the most part, I am thoroughly impressed with the PC version Konami have managed to push out. My brief capsule review of Metal Gear Solid V‘s PC version is basically the same as Peter’s: it’s bloomin’ astonishing.
#METAL GEAR SOLID V THE PHANTOM PAIN COVER UPDATE#
And, yes, I am running the newest, shiniest Nvidia drivers, courtesy of an update last night. Tim: I’m sure there’s a joke there about “dying before their time”, too, but I’ll leave it alone. And I have an Nvidia card, because I like most of my games to work without extra problems. I’m running with the “I have a PC that can still run some games on maximum settings, but the ones making a big deal about their graphics are problematic” crew, along with the “my computer mysteriously runs this game fine and I sort of feel like it shouldn’t” gang.
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Kept you waiting, huh? Hello there, I’m the other one the one who’s played this series before.